Neo: Birth -- Current Status

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Neo: Birth -- Current Status

Post  Aer on Tue May 22, 2012 2:43 am

Hello, everyone.

This is going to be the update page for Neo: Birth, the first installment in the series.




You're journey starts on the central continent of Illinieum. You're memory, abilities, even your name are all foreign to you. Wander the continent in search of answers to your mysterious background. Discover hidden dungeons, items, fight and surpass mighty enemies scattered globally, and much more in the world of NEO.

Release Date: TBA


Update #1

--- A lot of mapping is getting done relatively quickly here. The first [of many] towns is going to be one of the smallest in-game. Along with the few events leading up to it, this game is already nearly twice as large as the entire demo.

--- The story is coming along pretty nicely as well. The opening cinematics and effects are for the most part completed.

--- The addition of enemy Hp has been made. This was something that was NOT featured in the demo, and really needed to be added in. Multiple weather, screen, and object effects have also been implemented.


Update #2

--- After working around for a couple of hours, I successfully created a smithing system. The general idea is to include skills such as these in game and actually make them preferable to do, rather than just skipping over the feature. This way I'm not wasting any time creating these systems. More idea's are on the way.


Update #3

--- More mapping and some script work is complete. First full dungeon has been incorporated into the story and is in the works.


Last edited by Aer on Thu Jul 05, 2012 5:46 pm; edited 1 time in total
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Re: Neo: Birth -- Current Status

Post  Uncalled on Wed Jun 27, 2012 9:34 pm

Looking forward to the progression of this RPG.
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Re: Neo: Birth -- Current Status

Post  Aer on Thu Jun 28, 2012 1:33 am

Uncalled wrote:Looking forward to the progression of this RPG.

Thanks man, glad you came over and joined!
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Re: Neo: Birth -- Current Status

Post  Uncalled on Thu Jun 28, 2012 2:16 am

Aer wrote:
Uncalled wrote:Looking forward to the progression of this RPG.

Thanks man, glad you came over and joined!
I figured it was the least I could do to attempt to keep in contact with one another.
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Re: Neo: Birth -- Current Status

Post  Aer on Thu Jun 28, 2012 3:04 am

Yeah for sure. Well hey, I was with you guys' for way too long to just up and never hear from you all again. Just make sure to let me know where the 10 year reunion is taking place eh?
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Re: Neo: Birth -- Current Status

Post  Uncalled on Thu Jun 28, 2012 3:31 am

Aer wrote:Yeah for sure. Well hey, I was with you guys' for way too long to just up and never hear from you all again. Just make sure to let me know where the 10 year reunion is taking place eh?
My bedroom Wink
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Re: Neo: Birth -- Current Status

Post  Aer on Thu Jun 28, 2012 2:10 pm

Uncalled wrote:
Aer wrote:Yeah for sure. Well hey, I was with you guys' for way too long to just up and never hear from you all again. Just make sure to let me know where the 10 year reunion is taking place eh?
My bedroom Wink

Wouldn't have it any other way.
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